Castlestorm 2 is a good time overflowing and delivered with love

Waiting for Castlestorm 2 has been long and can be even longer. Fortunately, the game seems to be worthy of this patience. After a little time practical with the demo, I am convinced that fans will eat it once it will come out for real. If you do not look forward to the output of Castlestorm 2, it's only because you do not know yet. Even this tiny set of game is enough to convince me of its diabolic powers of stress. What exactly are these powers? I'm so glad you asked!

If you like to slowly expand your kingdom, repel the hordes of lives, then this game will be for you. Also, if you like to order various soldiers to walk forward for glory and God and others. Same if you like horizontal scrolling action games. HECK, this game strikes even just if you are cursed with a thirst for strategy titles, one that can never be eliminated, regardless of the hours you invest. You start with a pompous ass named Sir Gavin, whose skills correspond at least to his reckless brave. From there, you recruit a series of commanders specializing in things like swords, and bring people to swing swords.

Although the IA is pretty dense, you can control your commanders directly during the battle. You see, Sir Gavin is not as free with the long arch that I would like. Better to divide skulls with arrows, rather than rushing and catching steel with your flesh. Alternatively, you can simply handle the ballistic tower, pushing high speed javelins in your opponents' eyes from two screens. Outside the battle, you can immerse the first head in the building elements of the kingdom. The demo only included farms, mills, quarries and castles, but it was more than enough to fill the map. If you are diligent, you can end up with lots of resources at each turn. In fact, if you are not busy as a wily, the invasive enemy will eventually reduce the income of your kingdom.

The dialogue and models of detailed characters both work to keep you invested in the experiment in different ways. Everyone looks and sounds quite distinct, ready with a replica full of mind or weird for any set of circumstances. I am not in love with writing so far, but it seems more or less perfect for this game. Something in the design of the model requires ringed lines and familiar archetypes. If Sir Gavin and his whimsome friends were too smart, it would be almost suspicious. Bring the thick-headed machismo, embarrassing cowardice and ridiculous exposure. What else could he be, honestly?

The demo is composed of a small slice of gameplay and history, but that's enough for me to be curious to know what will follow. Which infernal bad guys are waiting? What will be the size of my armies before the end of the campaign? What other sheep weapons will I discover? I am less curious about the details of the story, but I consider the story as a secondary in games like this one. Give me extensive and complex systems to master, skills trees and levels to win. Allow me to create a colossal army to break the doors in the way of my choice. No matter how or why do you know? It is possible that the Ringard dialogue makes me before long. Maybe the enemy's IA never improves? I hope that You're getting better. Even if your faithful servants remain morons, they are always ready to get pinned and separate. Beyond suspicion and sinking doubts, I'm sure Castlestorm 2 will be a good tumultuous moment when he finally comes out. Certain your eyes on this one.

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