Top 5 things in Garena Free Fire should avoid rank pushers
Ranking levels is no easy task in Garena Free Fire. Work with each level becomes difficult, and a mistake can cause gamers to lose important points which are necessary to rank.
Free Fire has emerged as a very popular Battle Royal Title in recent times. The players quickly join the game and grind points to rank the levels. However, there are some aspects that should avoid them while moving forward.
Garena Free Fire: Rank should be avoided during push
1) Design on hot drops
In many free Fire, POI users offer a lot of good loot. These places are often visited, so the action is quite common from the beginning of the match.
Gamers should avoid going to these POI because survival becomes difficult. They should pay attention to staying in safe areas and survive till the last area.
2) Unnecessary fights
While finishing the enemies, players get significant points, many problems also come. First of all, their position becomes high, so that the gamers come in the grip of attack from all sides.
Second, ammunition ends, so supply health. Therefore, users should avoid unnecessary quarrels and should focus on survival.
3) Stay out of the safe area
Shrinking is a safe area for gamers in Free Fire. One of the mistakes made from the safe area and then come in the last moments.
Users need to avoid it because it not only makes them sensitive to the enemy's excessive, but remaining more time out of the safe area, their health also becomes very low.
4) Walking Out Without Cover
Players should always stay around the proper buildings or walls. Even if they are out of POI, they should stay around the bushes, trees or rocks. These structures and natural goods provide very important cover during the war.
Therefore, the gamers are advised that they do not get out without any security armor.
5) proceed in the final area
Living is the best way to win secret free fire in the last area. In the last zone, there is a risk of easily ending the voice and arbitrarily moving gamers.
Players should avoid unnecessary actions and remain secret in the final area of the game.
_ Note: This article reflects the author's ideas ._
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