Is the gameplay in Battlefield 2042 faster than before? That says dice

After the Open Beta vonbattlefield 2042, some players expressed concerns about the feeling of fame. For many, the shooter felt too fast. Now a gameplay designer of DICE has expressed itself.

What exactly is the problem? Part of the beta testers feels the gameplay from Battlefield as too fast. Often it was said: It feels faster than the predecessors.

A concrete example of this is the sprint speed, which many perceive as a higher than in Battlefield 3 or 4.

What do the developers say? Drunkkz3, his sign Core Gameplay Designer at DICE, has now called concrete numbers and wants to show: Battlefield 2042 is just as fast as its predecessors. (via reddit)

At least in terms of sprint speed, the parts are the same on:

Battlefield 3 and 4 had a sprint speed of 6.5 meters per second. The spin-off Battlefield Hardline in turn had a sprint speed of 6.75 seconds and was thus faster. At Battlefield 2042 with 6.5 m / s at the same value, as with Battlefield 3 and 4.

But where does the feeling of the players come from that the gameplay is nevertheless faster? There is several reasons for that.

New tactical sprint, FOV and animations

The players have made some things that make the feeling much faster. This includes the new tactical sprint from Battlefield 2042.

What is this for a method? In addition to the regular sprint, Battlefield 2042 still has the so-called tactical sprint. Do you use this, you are a tuck faster than with normal sprint speed.

With the tactical sprint, players can cover up to 7.25 meters in the second, so you are a good deal faster. But for many players is not the only reason why the gameplay is so faster faster.

How big is the difference between the regular and tactical sprint, this video also shows:

At 100 meters, the BF2042 soldier is short 1.33 seconds faster than a soldier from Battlefield 4.

In the subreddit to Battlefield 2042, the FOV will be discussed next to the tactical sprint. The games a big role in general feeling.

What does FOV mean? This abbreviation stands for Field of View , which means as much as field of view . Especially for shooter fans on the PC is a setting for the FOV essential. The FOV sets the cutout that you can see on your screen.

But especially in the beta there were technical problems with the FOV slider. Once you screwed around, a bug started with many players and the FOV was automatically set to maximum. As a result, the image was greatly changed, much seemed farther and smaller.

Changed feel by animations and FOV bug?

Which influence has that on the speed? The FOV has no direct influence, but leads to a changed perception of the feeling.

DOPYWANTSPEANUT describes it that way: I think much of what people perceived in the beta was due to the FOV bug. There was a problem with the slider. Anyone who had set his FOV to a normal, reasonable value played with a FOV of 140+, which made everything insanely small and quickly looked. I used an hour until I checked and noticed the configuration that the slider is broken. (via reddit)

This factor together with the tactical sprints and some faster animations result in a higher pace. Because even the animations of the game character play a role in which the speed feels. The feeling is composed of different aspects such as animations, field of vision and movement speed.

Some players draw parallels to other games like Apex Legends, such as Razzor1590: I remember that I played Apex to start with my friends and we could have swear that Gibraltar / Caustic was damned slowly compared to Wraith or Lifeline. But that was only at the different running / armanimements. (via reddit)

Is Battlefield 2042 now faster than its predecessors? When rising from the bare speed of movement: not directly. Through more factors like the tactical sprint, however, you are actually faster on the road.

Understanding Movement in Battlefield V! - BF5 Movement Guide (PS4)

Reduced animations and a bugged FOV slider contributed in the course of the open-beta to strengthen this impression in the players.

After all, developer DICE has already confirmed that the FOV slider belongs to the problems that will be resolved to the launch.

Therefore, numerous testers are now curious how the game feels when the FOV can be set correctly. That could again change the opinion of some players again. This is how Themotherfnvc: If it is true, [...], my biggest problem with the game should not be a problem anymore if the settings work properly. (via reddit)

Through certain mechanics such as jumping and sliding this impression further. Therefore, there is already an improvement proposal for the release.

More about Battlefield 2042:

Fans suspect: Battlefield 2042 feels wrong because it should be a completely different game Insider says: battlefield 2042 has big problems with development - cod as a role model? Battlefield 2042 finally introduces Hazard Zone - the new mode explains

Even before release, some players want more motion restrictions

What should be generic? Specifically, three problems are mentioned:

Part of the community believes that the tactical sprint is too powerful in the current form. On paper, 0.75 meters per second would not mean much for some, but in practice that was clearly felt. The repeated jumping is also a problem. Thus, with the Bunny Hopping, a 23-year-old shooter technique with the new gripping hook was driven to the top There is also criticism of the slip mechanics called too much.

For these three things, some players want greater restrictions. For example, the tactical sprint should get a stamina mechanism so that it is not easy to use infinitely long.

For some, in the sprint is not even the main problem. So Panthom Liberty writes: Honestly: the running speed was never the real problem. It was the speed with which you could slip / jump without Coldown or slowdown and with little to no disadvantage for the thrustprolkeit. That must be slightly attenuated for the start.

will change something to the release? That s hard to say. Although the developers were already commenting on to look at this. Whether the time until the launch is really enough, will remain to wait.

Especially since the beta came a large number of problems on the light, which must also be solved. Many fans are even thinking that the release of Battlefield 2042 in November is not a good idea.

What do you think? Is it true of the criticism that Battlefield 2042 feel too fast? Or do you find exactly that?

Comments