The Anacrusis: The Best Tips & Tricks for beginners

The term Saber metrics means analyzes in baseball by means of unbiased signs, in certain by stats. The term is derived from SABER (Society for American Baseball Research), an association that manages the scientific exploration of baseball sporting activities. The term Saber metrics was shaped by Bill James, who has actually dealt as one of the very first with analytical analyzes for baseball and also given that Nate Silver is just one of the most popular advocates of Saber metrics.

In Tips & Tricks Guide To The Analysis you will learn:

  • Which weapons there are
  • What the most useful perks are
  • Which opponent types there are
  • What it has with the AFK mode

The Analysis is a coop shooter, which is based on the style of play and the construction strongly on genre veterans like Left 4 Dead . Again, every mission is divided into different sections that guide you from a safe room to the next.

The whole game takes place on a huge spaceship, which was overrun by Alien-Horden . In the missions there are numerous weapons, perks and equipment to help you in the fight against the hordes.

Anacrusis

Find the right weapon for every situation

As usual in Loop Shooters, there is also a variety of weapons in The Analysis, with whom you can shoot through the different levels. At the beginning of a round you start in a Safe-Room and can remove here. In each safe room, you will find a heavy blaster (shotgun), a plasma rifle (assault rifle) and an SMB (machine gun).

At least one player is recommended to equip a player with the blaster , as you can switch off with this weapon especially thick opponents like the brute. The SMB is suitable for the fight for short distance and decimates the fastest big opponent. The plasma rifle is best on a meditator to switch individual opponents or ranged aliens precisely.

In addition to the ordinary weapons, there are three special weapons , which are particularly powerful and can be carried alongside your primary weapon and pistol. Special weapons can be found in each level, but mostly hidden very well. So it's worth going offside the main route to the search. So far there are three special weapons:

  • Laser rifle : Fires a single, penetrating energy beam that causes massive damage and put opponents in flames. In addition, you can put green mucus on fire — in combination with the mucus grenade, there are all new possibilities.
  • Auto-Turret: can be placed on the floor and automatically fires opponents on mate. The bar above the protected turret shows the rest of the ammunition. Is excellent to defend key points.
  • ARC-RIFLE: Splits chain flashes skipping on related opponents. It is best used to quickly eliminate great opponent hordes.

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Where can I find new Perks and what are worthwhile?

Perks are passive properties that can improve your character for the rest of the mission. Perk finds you matter compilers , which gives it in every level and look like white-blue drinking fountains over which a holographic question mark floats.

Wherever you find the material compilers, it is always due to chance. Although there are solid spawn points of the equipment at which exactly the matter compiler appears, you can not say in advance. In a level 2-4 compilations can appear.

If you want to find a matter compiler, you should definitely tip the ears. The machines give a special noise when you are nearby. So far, more than 30 different Perks could be found. The following Perks should definitely be taken if you get the chance:

  • Bounty Protocol: If you harm a marked opponent, you will receive ammunition.
  • Charge Extender: Increases the magazine screed by 50 percent.
  • Criticality: An opponent dies through a critical hit, he explodes.
  • Defensive goo: She is in mucus, suffers less damage.
  • SMB Tracking Roads: Shots from the MP Track opponents.
  • Pulse Overcharge: Do you use your pulse, opponents will be thrown back and suffer damage.

knows your opponents: all alien types at a glance

In addition to the ordinary zombie aliens, which stream in masses, there are also a few special alien types, which are equipped with completely special skills . When she enters the alien types, it is due to chance. On the arrival of such a monster you will be explained automatically in most cases. Some alien types are also very special Louis and can be discovered.

Below we give you an overview of all special alien types in The Analysis:

  • Brute: Muscle-packed heavyweight. Keeps extremely a lot and can break through shield grenades. Go to a distance and uses stasis and mucus grenades to slow down the monster.
  • Cooper: specializing in ranging. Shouting green mucus. Will you meet, you are unable to act and have to be available from a group member? Shield grenades protect against the shelling.
  • Grabber: Blue Aliens, who can attack with long tentacles and captivate a group member. Grabber are extremely sensitive and can be easily harmless.
  • Spawner: Yellow Aliens, which can shoot small protective powers. Very dangerous in combination with a great horde, so spawner should have a top priority.
  • Flasher: Black Aliens that can dazzle you and your entire group. Seek protection in a smaller room and first cares for the Horde.
  • Alien Eggs: See like sea urchins and jump on you. The balls in a corridor or descend in a room to eliminate the balls through a straight fire line.

The AFK mode: Perfect for pinker breaks

An average round in The Analysis can take between 15 and 25 minutes. Since one online game can pause bad, and you will be attacked in the game permanently from Alien-Horden, it is hard to put on the controller in between.

The Analysis has come up with a great solution that allows you to receive the pizza messengers or quickly race to the bathroom. If you call the Options in the game, you have the option to activate the AFK mode. As a result, the I assumes your character and not only fires automatically on approaching enemies, but also runs after the group.

Improve destination: customize controller settings

For newcomers, the route guidance in The Analysis can be extremely unusual. The so-called view acceleration falls extremely in the game. This accelerates quasi your camera guide and can quickly make sure that you are about your own axis or feel that you are on skates on the way.

In order to counteract the whole, it is therefore advisable to call the options and to make a few adjustments in the controller settings. Best reduces the visual acceleration to 25 percent or lower. You can also switch off the visual acceleration completely and highly screw the look sensitivity . Experiences a little around to find the perfect setting for you.

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